Article A
AAA Game Development
Zenimax Online Studios
I led the Capture team for Elder Scrolls Online
— guiding both the creative vision and the production pipeline. As Product Owner, I combined art direction, team leadership, and technical problem-solving to deliver cohesive, high-quality visuals for both in-game and marketing use. I loved the chance to balance storytelling with technical precision, ensuring our captures supported ESO’s brand identity and connected with players.
I led lighting direction and development for the shelved MMORPG at ZOS
—a role that allowed me to combine artistic vision, technical innovation, and team leadership. My focus was on building a strong visual identity through lighting, color, and cinematography while also developing innovative tools and pipelines that empowered our artists to succeed. I was constantly inspired by the opportunity to collaborate across disciplines and push what was possible in real-time storytelling.